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1. SERIOUSLY CCP: - in Timecode Bazaar [original thread]
/signed
- by CEO CatzRule - at 2008.02.07 19:08:00
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2. Get rid of warp jammers and webs - in Player Features and Ideas Discussion [original thread]
Originally by: Conrad Rock So once your warp drive is destroyed, even if you somehow manage to kill the tackler, you can't warp off, you are stranded and will travel how many au on thrusters? What you have then is the ability for a fel...
- by CEO CatzRule - at 2008.01.27 15:18:00
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3. Multiple Launch Vectors from stations - in Player Features and Ideas Discussion [original thread]
My alt has just launched from a base in Amarr, and found a stead stream of ships launching and overlapping each other, so they move, they go off shooting off in a different direction at high speed and takes time to slow down (especially in a freig...
- by CEO CatzRule - at 2008.01.27 15:15:00
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4. Windows on Stations - in Player Features and Ideas Discussion [original thread]
not a bad idea.... /signed
- by CEO CatzRule - at 2008.01.27 15:07:00
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5. skill queue - in Player Features and Ideas Discussion [original thread]
Having a look at the Patch Notes under "The Drawingboard", I have found this on this link -> Click Here Quote: Skill Training - Queue or Dual training This could enable players to either queue skills so that when one level finishes th...
- by CEO CatzRule - at 2008.01.27 03:52:00
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6. Revised Skill System - in Player Features and Ideas Discussion [original thread]
We don't want the "Leveling" scheme to be more like WoW and SWG, its a ineffectual way of doing it, and as since Eve players in the virtual world are cybernetic in nature theres always a steady stream of information being fed into your brain. Even...
- by CEO CatzRule - at 2008.01.27 03:47:00
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7. Sorting out Jita - in Player Features and Ideas Discussion [original thread]
Make Jita have a variable sec rating dependent on the number of players in the system.
- by CEO CatzRule - at 2008.01.27 03:36:00
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8. Frigate-only (Cruiser-only ...) systems? - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Crastus Proposal: - add lowsec and NPC 0.0 systems with restricted ship sizes (as in some deadspaces) Reasoning: - such systems would be PVP areas for lower SP players or people who are looking for more balanced fight...
- by CEO CatzRule - at 2008.01.27 03:33:00
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9. Taran (Suicide Collision) - in Player Features and Ideas Discussion [original thread]
Hi, There should be the option to ram a ship providing it must be used in low sec space and during corp/alliance wars. When the option is in use at the point of ramming both ship and pilot of the suicide jockey is killed. Damage to the other sh...
- by CEO CatzRule - at 2008.01.27 03:16:00
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10. Decals on Ships - in Player Features and Ideas Discussion [original thread]
I do agree that there will be lag issues where there are fleet battles, but the function could be turned off at the players discretion. Some PC's/Macs could handle the extra information in which they could have it on. I would imagine that most Pv...
- by CEO CatzRule - at 2008.01.27 02:52:00
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11. another Jita workaround - in Player Features and Ideas Discussion [original thread]
Another way of doing it is to make Jita a 0.4 system. Put it down to the fact that Concord is having trouble enforcing the peace and havn't got the resources to bring in reinforcements.
- by CEO CatzRule - at 2008.01.27 02:43:00
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12. Main Gun - in Player Features and Ideas Discussion [original thread]
Originally by: Raxxius Maelstrom I kinda like the idea of artillery cruisers, being similar to that of the ion frigates in Homeworld. Basically as you suggest a gun that requires a tonne of cap (say 75%) on a cruiser sized ship. It would b...
- by CEO CatzRule - at 2008.01.27 02:38:00
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13. PLS Make cargo cans hackable, or at least drop loot when destroyed - in Player Features and Ideas Discussion [original thread]
I don't like the idea of hacking secure cans.
- by CEO CatzRule - at 2008.01.27 02:24:00
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14. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Besides, its likely to be implement on certain planets first before doing orbital structures
- by CEO CatzRule - at 2008.01.27 02:15:00
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15. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Originally by: Matt Steel I had this idea about single player owned small structures, for example, a hollowed out 'roid where you could set up your home and stash your ships and stuff, either could be bought(price to vary depending on size...
- by CEO CatzRule - at 2008.01.27 02:14:00
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